ER-Sourceviewer 2007 v2.0

Alle Dateien, die hier eingesehen werden können, sind unter der GNU GPL lizenziert. Wenn du etwas darin findest, das du gerne hättest, so schreibe mir doch bitte eine Anfrage damit ich, wenn ich es rausgeben will, alle Änderungen raussuchen könnte. Denn ich übernehme keine Verantwortung, solltest du was rausnehmen und es geht nicht. Und Support deswegen geb ich schon gar nicht.

Solltest du eine Schwachstelle im Code finden, sei es eine kritische Lücke oder eine Möglichkeit zu cheaten, dann bitte ich dich, mir das mitzuteilen. Solltest du beim cheaten erwischt werden, werde ich deinen Account eigenhändig löschen & bannen; Solltest du meinen Server angreifen, so werde ich meine Rechtsschutzversicherung kontaktieren.

Zur Source springen

Verzeichnisse:


Source anzeigen

Nach Oben


<?php

//20050708

/*
 * Local changes:
 *
## Alle Schlüssel und Möbel löschen:
DELETE FROM items WHERE class='Schlüssel' OR class='Möbel';

## Alle Häuslebauer enteignen und in die Felder schicken:
## Achtung! Es werden alle Spieler in die Felder geschickt, auch diejenigen, die in der Kneipe schlafen und kein Haus besitzen!
UPDATE accounts SET house=0,housekey=0,location=0 WHERE 1;

        # gold transfer:
        INSERT INTO housemoduledata (moduleid, name, houseid, value)
                SELECT {id-of-treasury}, 'gold', houseid, gold FROM houses WHERE status=1;
        INSERT INTO housemoduledata (moduleid, name, houseid, value)
                SELECT {id-of-treasury}, 'gems', houseid, gems FROM houses WHERE status=1;

        INSERT INTO `houseconfig` ( `locid` , `location` , `locname` , `buy` , `sell` , `build` , `rob` , `defaultgoldprice` , `defaultgemprice` , `buildprice_increase` )
        VALUES (
        '', 'village.php', 'Wohnviertel', '1', '1', '1', '1', '30000', '50', '5'
        );

        ALTER TABLE `houses` CHANGE `status` `status` ENUM( 'build', 'ready', 'sell' ) DEFAULT 'build' NOT NULL,
                                                                CHANGE `gold` `goldprice` INT( 10 ) UNSIGNED DEFAULT '0' NOT NULL ,
                                                                CHANGE `gems` `gemprice` INT( 10 ) UNSIGNED DEFAULT '0' NOT NULL,
                                                                CHANGE `location` `locid` INT( 10 ) UNSIGNED DEFAULT '1' NOT NULL;
        UPDATE `houses` SET `locid`=1;
        # this will delete all stored gold; warn the people! ;)
        UPDATE `houses` SET `status`='ready' WHERE `status`='build';
        UPDATE `houses` SET `status`='build' WHERE `status`='' OR owner=0;
        UPDATE `houses` SET `goldprice`=0,`gemprice`=0 WHERE `status`!='build';
        UPDATE `houses` SET `goldprice`=30000-`goldprice`, `gemprice`=50-`gemprice` WHERE `status`='build';
 *
 *
 */

/******************************************
 *
 * Author: Daniel Rathjen <webmaster@chaosonline.de>
 * Version: 1.0
 * Server: biosLoGD Experimental Server
 * URL: http://logd.chaosonline.de
 *
 * This is a rewrite of anpera's houses script:
 *   Author: anpera
 *   Email:logd@anpera.de
 *   URL: http://www.anpera.net/forum/viewtopic.php?t=323
 * This script still consists of his ideas and parts of his code, so all homages to him please ;)
 *
 * Purpose: Same as the old houses script...
 *
 * Features:
 *              - Build house (if allowed)
 *              - Buy house (if allowed)
 *              - Sell house (if allowed)
 *              - Sleeping in a house
 *              - Storing gold in a house (module 'treasury')
 *              - Adding useful modules (rooms)
 *
 * Some important information:
 *
        #
        # Tabellenstruktur für Tabelle `houseconfig`
        #
        DROP TABLE IF EXISTS `houseconfig`;
        CREATE TABLE `houseconfig` (
          `locid` int(10) unsigned NOT NULL auto_increment,
          `location` varchar(255) NOT NULL default 'village.php',
          `locname` varchar(50) NOT NULL default 'Wohnviertel',
          `buy` enum('0','1') NOT NULL default '0',
          `sell` enum('0','1') NOT NULL default '0',
          `build` enum('0','1') NOT NULL default '0',
          `rob` enum('0','1') NOT NULL default '0',
          `defaultgoldprice` int(10) unsigned NOT NULL default '30000',
          `defaultgemprice` int(10) unsigned NOT NULL default '50',
          `buildprice_increase` tinyint(3) unsigned NOT NULL default '0',
          PRIMARY KEY (`locid`)
        ) TYPE=MyISAM COMMENT='Konfiguration der Wohnanlagen - was ist erlaubt?';

        #
        # Tabellenstruktur für Tabelle `housemodules`
        #
        DROP TABLE IF EXISTS `housemodules`;
        CREATE TABLE `housemodules` (
          `moduleid` int(10) unsigned NOT NULL auto_increment,
          `modulefile` varchar(50) NOT NULL default 'default.php',
          `modulename` varchar(50) NOT NULL default 'living_room',
          `moduleauthor` varchar(50) NOT NULL default '',
          `moduleversion` varchar(20) NOT NULL default '',
          `built_in` enum('0','1') NOT NULL default '1',
          `linkcategory` varchar(50) NOT NULL default 'Räume',
          `linktitle` varchar(50) NOT NULL default '',
          `linkorder` smallint(3) unsigned NOT NULL default '1',
          `showto` SET( 'owner', 'guest' ) DEFAULT 'owner,guest' NOT NULL,
          PRIMARY KEY (`moduleid`),
          UNIQUE `modulename` (`modulename`),
          KEY `built_in` (`built_in`),
          KEY `linkorder` (`linkorder`),
          KEY `showto` (`showto`)
        ) TYPE=MyISAM COMMENT='Module der Häuser';
        #
        # Tabellenstruktur für Tabelle `housemoduledata`
        #
        # Predefined names:
        # - #activated# (together with houseid: value=1 if module is built-in in the house
        #
        CREATE TABLE `housemoduledata` (
          `moduleid` int(10) unsigned NOT NULL,
          `name` varchar(50) NOT NULL default '',
          `houseid` int(10) unsigned NOT NULL default '0',
          `value` varchar(255) NULL,
          PRIMARY KEY (`moduleid`,`name`,`houseid`)
        ) TYPE=MyISAM COMMENT='Moduldaten für die Häuser';
        #
        # Tabellenstruktur für Tabelle `houses`
        #
        DROP TABLE IF EXISTS `houses`;
        CREATE TABLE `houses` (
          `houseid` int(10) unsigned NOT NULL auto_increment,
          `owner` int(10) unsigned NOT NULL default '0',
          `status` enum('build','sell','ready') NOT NULL default 'build',
          `goldprice` int(10) unsigned NOT NULL default '30000',
          `gemprice` int(10) unsigned NOT NULL default '50',
          `housename` varchar(25) default NULL,
          `description` text NOT NULL default '',
          `locid` int(10) UNSIGNED NOT NULL default '1',
          PRIMARY KEY  (`houseid`),
          KEY `locid` (`locid`),
          KEY `owner` (`owner`)
        ) TYPE=MyISAM;
        #
        # Daten für Tabelle `settings`
        #
        INSERT INTO `settings` VALUES
                ('startbuild','0'),
                ('mindkbuild','1'),
                ('minlevelbuild','5'),
                ('defaulthousemodule','1');

 *
 *
 * pet-update 20041212:
 *

        ALTER TABLE `accounts`
                ADD `petid` INT UNSIGNED NOT NULL AFTER `hashorse`,
                ADD `petfeed` DATETIME NOT NULL AFTER `petid` ;

        INSERT INTO `items` (`id`, `name`, `class`, `owner`, `value1`, `value2`, `gold`, `gems`, `description`, `hvalue`, `buff`) VALUES (241, 'Kleiner Wachdackel', 'Haust.Prot', 0, 100, 0, 5000, 15, 'Ein niedlicher kleiner Dackel, der Einbrecher erschreckt.', 0, 'a:4:{s:4:"name";s:14:"Lautes Kläffen";s:6:"atkmod";s:2:"20";s:6:"defmod";s:2:"20";s:5:"regen";s:3:"100";}');
        INSERT INTO `items` (`id`, `name`, `class`, `owner`, `value1`, `value2`, `gold`, `gems`, `description`, `hvalue`, `buff`) VALUES (242, 'Großer Haushund', 'Haust.Prot', 0, 0, 1, 15000, 30, 'Ein großer Wachhund, der Haus und Herrchen zu schützen weiß.', 0, 'a:4:{s:4:"name";s:11:"Bissattacke";s:6:"atkmod";s:2:"30";s:6:"defmod";s:2:"30";s:5:"regen";s:3:"150";}');
        INSERT INTO `items` (`id`, `name`, `class`, `owner`, `value1`, `value2`, `gold`, `gems`, `description`, `hvalue`, `buff`) VALUES (243, 'Ausgewachsener Kampfhund', 'Haust.Prot', 0, 100, 1, 25000, 45, 'Ein riesiger Kampfhund, der bereit ist, jeden Eindringling sofort zu zerfleischen.', 0, 'a:4:{s:4:"name";s:21:"Wütendes Zerfleischen";s:6:"atkmod";s:2:"40";s:6:"defmod";s:2:"40";s:5:"regen";s:3:"200";}');

 *
 ******************************************/

require_once('common.php');
checkday();


require_once(
'housefunctions.php');


if (isset(
$_GET['location'])) {
        
$sql 'SELECT * FROM houseconfig WHERE locid="'.(int)$_GET['location'].'"';
        
$result db_query($sql);
        
$session['user']['specialmisc'] = db_fetch_assoc($result);
}
elseif (!
is_array($session['user']['specialmisc'])) {
        
$session['user']['specialmisc'] = unserialize($session['user']['specialmisc']);
}

page_header($session['user']['specialmisc']['locname']);

// ok, now show the page...
switch ($_GET['op']) {
        
// leave
        
case 'leave':
                
$location $session['user']['specialmisc']['location'];
                
$session['user']['specialmisc'] = '';
                
redirect($location);
        
// log in
        
case 'newday':
                
output("`2Gut erholt wachst du im Haus auf und bist bereit für neue Abenteuer.");
                
$session['user']['location'] = 0;


                
$sql "UPDATE items SET hvalue=0 WHERE hvalue > 0 AND owner=".$session['user']['acctid']." AND class='Schlüssel'";
                
db_query($sql) or die(sql_error($sql));

                
addnav("Tägliche News","news.php");

                if (
$session['user']['housekey']==$session['user']['specialmisc']['houseid']) {
                        
// stay in house...
                        
addnav('Zum Haus','houses.php?op=drin&module=');
                }
                else {
                        
// check for housekey
                        
$sql 'SELECT COUNT(*) AS zahl FROM items WHERE class="Schlüssel" AND owner='.$session['user']['acctid'].' AND value1="'.$session['user']['specialmisc']['houseid'].'"';
                        
$result db_query($sql);
                        
$row db_fetch_assoc($result);
              if (
$row['zahl']>0) {
                                
// stay in house...
                                
addnav('Zum Haus','houses.php?op=drin&module=');
                        }
                        else 
output('`n`nDir wurde inzwischen der Schlüssel für das Haus abgenommen, daher kannst
                                                        du nicht        dorthin zurückkehren!'
);
                }
                
addnav("v?Wohnviertel verlassen",'houses.php?op=leave');
                break;
        
// look at the house from outdoor
        
case 'bio':
                
$sql "SELECT houseid, housename, description FROM houses WHERE houseid='{$_GET['id']}'";
                
$result db_query($sql) or die(db_error(LINK));
                if (!(
$row=db_fetch_assoc($result))) redirect("houses.php");

                
output("`c`b`@Infos über Haus Nummer {$row['houseid']}`b`c`n`n
                                `2Du näherst dich Haus Nummer {$row['houseid']}, um es aus der Nähe zu betrachten."
);
                if(
$row['description']!='') {
                        
output("Über dem Eingang  von {$row['housename']}`2 steht geschrieben:`n`& {$row['description']}`n`n");
                }
                else {
                        
output("Das Haus trägt den Namen \"`&{$row['housename']}`2\".`n");
                }
                
$sql "SELECT * FROM items WHERE class='Möbel' AND value1={$_GET['id']} ORDER BY id ASC";
                
$result db_query($sql);
                
output("`2Du riskierst einen Blick durch eines der");
                if (
db_num_rows($result)>0){
                        
$comma false;
                        
output("Fenster und erkennst ");
                        while (
$row2 db_fetch_assoc($result)) {
                                if(
$commaoutput(", ");
                                else 
$comma true;
                                
output("`@{$row2['name']}`2");
                        }
                        
output(".`n");
                }
                else {
                        
output("Fenster, aber das Haus hat sonst nichts weiter zu bieten.");
                }
                if (
$_GET['id']==$session['user']['housekey']) addnav("Haus betreten","houses.php?op=drin&id={$_GET['id']}");
                
addnav("Zurück","houses.php");
                break;
        
// build a house
        
case 'build':
                
// show build startpage
                
if (empty($_GET['act'])) {
                        if (
$session['user']['housekey']>0) {
                                
output("`@Du hast bereits Zugang zu einem fertigen Haus und brauchst kein zweites. Wenn du ein neues oder ein eigenes Haus bauen willst, musst du erst aus deinem jetzigen Zuhause ausziehen.");
                        }
                        elseif (
$session['user']['dragonkills']<getsetting('mindkbuild','1') || ($session['user']['dragonkills']==getsetting('mindkbuild','1') && $session['user']['level']<getsetting('minlevelbuild','5'))) {
                                
output("`@Du hast noch nicht genug Erfahrung, um ein eigenes Haus bauen zu können. Du kannst aber eventuell bei einem Freund einziehen, wenn er dir einen Schlüssel für sein Haus gibt.");
                        }
                        elseif (
$session['user']['turns']<1) {
                                
output("`@Du bist zu erschöpft, um heute noch irgendetwas zu bauen. Warte bis morgen.");
                        }
                        elseif (
$session['user']['house']>0) {
                                
$sql "SELECT houseid, gemprice, goldprice FROM houses WHERE status='build' AND owner=".$session['user']['acctid']." AND locid='{$session['user']['specialmisc']['locid']}'";
                                
$result db_query($sql) or die(db_error(LINK));
                                if (
$row db_fetch_assoc($result)) {
                                        
output("`@Du besichtigst die Baustelle deines neuen Hauses mit der Hausnummer `3{$row['houseid']}`@.`n`n");
                                        
output("Du musst noch `^{$row['goldprice']}`@ Gold und `#{$row['gemprice']}`@ Edelsteine bezahlen.`nWillst du jetzt weiter bauen?`n`n");
                                        
output("`0<form action=\"houses.php?op=build&act=build2\" method='POST'>",true);
                                        
output("`nWieviel Gold zahlen? <input type='gold' name='gold'>`n",true);
                                        
output("`nWieviele Edelsteine? <input type='gems' name='gems'>`n",true);
                                        
output("<input type='submit' class='button' value='Bauen'>",true);
                                        
addnav("","houses.php?op=build&act=build2");
                                }
                                else {
                                        
output("`@Dir fällt ein, dass die Baustelle deines neuen Hauses ja ganz woanders ist. Hier gibt es leider nichts zu tun.");
                                }
                        }
                       
/*       elseif (!checkbuild()) {
                                output('`@Du bist nicht berechtigt, hier zu bauen. Besorg dir erstmal eine Baugenehmigung!');
                        }       */
                        
else {
                                
$goldcost $session['user']['specialmisc']['defaultgoldprice'];
                                
$gemcost $session['user']['specialmisc']['defaultgemprice'];
                                
output("`@Du siehst ein schönes Fleckchen für ein Haus und überlegst dir, ob du nicht selbst eines bauen solltest, anstatt ein vorhandenes zu kaufen oder noch länger in Kneipe und Feldern zu übernachten.");
                                
output(" Ein Haus zu bauen würde dich `^$goldcost Gold`@ und `#$gemcost Edelsteine`@ kosten. Du musst das nicht auf einmal bezahlen, sondern könntest immer wieder mal für einen kleineren Betrag ein Stück ");
                                
output("weiter bauen. Wie schnell du zu deinem Haus kommst, hängt also davon ab, wie oft und wieviel du bezahlst.`n");
                                
output("Du kannst in deinem zukünftigen Haus alleine wohnen oder es mit anderen teilen. Es bietet einen sicheren Platz zum Übernachten".(module_installed('treasury')?" und einen Lagerplatz für einen Teil deiner Reichtümer":"").".");
                                
output(" Ein gestartetes Bauvorhaben kann nicht abgebrochen werden.`n`nWillst du mit dem Hausbau beginnen?");
                                
addnav("Hausbau beginnen","houses.php?op=build&act=start");
                        }
                }
                
// start building a house
                
elseif ($_GET['act']=="start") {
                        
$sql "INSERT INTO houses (owner,status,goldprice,gemprice,housename,locid) VALUES ('{$session['user']['acctid']}','build','{$session['user']['specialmisc']['defaultgoldprice']}','{$session['user']['specialmisc']['defaultgemprice']}','{$session['user']['login']}s Haus','{$session['user']['specialmisc']['locid']}')";
                        
db_query($sql) or die(db_error(LINK));
                        if (
db_affected_rows(LINK)==0redirect("houses.php");
                        
$session['user']['house'] = db_insert_id(LINK);
                        
output("`@Du erklärst das Fleckchen Erde zu deinem Besitz und kannst mit dem Bau von Hausnummer `^{$session['user']['house']}`@ beginnen.`n`n");
                        
output("`0<form action=\"houses.php?op=build&act=build2\" method='POST'>",true);
                        
output("`nGib einen Namen für dein Haus ein: <input name='housename' maxlength='25'>`n",true);
                        
output("`nWieviel Gold anzahlen? <input type='gold' name='gold'>`n",true);
                        
output("`nWieviele Edelsteine? <input type='gems' name='gems'>`n",true);
                        
output("<input type='submit' class='button' value='Bauen'>",true);
                        
addnav("","houses.php?op=build&act=build2");
                }
                
// continue building a house
                
elseif ($_GET[act]=="build2") {
                        
$sql "SELECT houseid, housename, goldprice, gemprice, status FROM houses WHERE status='build' AND owner=".$session['user']['acctid'];
                        
$result db_query($sql) or die(db_error(LINK));
                        
$row db_fetch_assoc($result);
                        
$paidgold=(int)$_POST['gold'];
                        
$paidgems=(int)$_POST['gems'];
                        if (!empty(
$_POST['housename'])){
                                
$housename=stripslashes($_POST['housename']);
                        }
                        else{
                                
$housename=stripslashes($row['housename']);
                        }

                        if (
$session['user']['gold']<$paidgold || $session['user']['gems']<$paidgems) {
                                
output("`@Du hast nicht genug dabei!");
                                
addnav("Nochmal","houses.php?op=build");
                        }
                        elseif (
$session['user']['turns']<1) {
                                
output("`@Du bist zu müde, um heute noch an deinem Haus zu arbeiten!");
                        }
                        elseif (
$paidgold<|| $paidgems<0) {
                                
output("`@Versuch hier besser nicht zu schummeln!");
                        }
                        else {
                                
output("`@Du baust für `^$paidgold`@ Gold und `#$paidgems`@ Edelsteine an deinem Haus \"`&$housename`@\"...`n");
                                
output("`nDu verlierst einen Waldkampf.");
                                
$row['goldprice'] -= $paidgold;
                                
$session['user']['gold'] -= $paidgold;
                                
$session['user']['turns']--;
                                if (
$row['goldprice'] < 0) {
                                        
output("`nDu hast die kompletten Goldkosten bezahlt und bekommst das überschüssige Gold zurück.");
                                        
// subtract negative value - so ist an addition ;)
                                        
$session['user']['gold'] -= $row['goldprice'];
                                        
$row['goldprice'] = 0;
                                }
                                
$row['gemprice'] -= $paidgems;
                                
$session['user']['gems'] -= $paidgems;
                                if (
$row['gemprice'] < 0) {
                                        
output("`nDu hast die kompletten Edelsteinkosten bezahlt und bekommst überschüssige Edelsteine zurück.");
                                        
// subtract negative value - so ist an addition ;)
                                        
$session['user']['gems'] -= $row['gemprice'];
                                        
$row['gemprice'] = 0;
                                }
                                
// finished building house
                                
if ($row['gemprice']==&& $row['goldprice']==0) {
                                        
output("`n`n`bGlückwunsch!`b Dein Haus ist fertig. Du bekommst `b".getsetting('newhousekeys',10)."`b Schlüssel überreicht, von denen du ".(getsetting('newhousekeys',10)-1)." an andere weitergeben kannst und besitzt nun deine eigene kleine Burg.");
                                        
$session['user']['housekey']=$row['houseid'];
                                        
$row['status'] = 'ready';
                                        
addnews("`2".$session['user']['name']."`3 hat das Haus `2{$row['housename']}`3 fertiggestellt.");
                                        
// add keys for the new house
                                        
$sql '';
                                        for (
$i=1;$i<getsetting('newhousekeys',10);$i++) {
                                                
$sql .= ",('Hausschlüssel',".$session['user']['acctid'].",'Schlüssel',{$row['houseid']},$i,0,0,'Schlüssel für Haus Nummer {$row['houseid']}')";
                                        }
                                        if (
$sql!='') {
                                                
$sql 'INSERT INTO items (name,owner,class,value1,value2,gold,gems,description) VALUES '.substr($sql,1);
                                                
db_query($sql);
                                                if (
db_affected_rows(LINK)==0output("`\$Fehler`^: Dein Inventar konnte nicht aktualisiert werden! Bitte benachrichtige den Admin.");
                                        }
                                }
                                
// still some payment left
                                
else {
                                        
output("`nDu musst noch `^{$row['goldprice']}`@ Gold und `#{$row['gemprice']}`@ Edelsteine bezahlen, bis du einziehen kannst.");
                                }
                                
$sql "UPDATE houses SET goldprice={$row['goldprice']},gemprice={$row['gemprice']},housename='".addslashes($housename)."',status='{$row['status']}' WHERE houseid={$row['houseid']}";
                                
db_query($sql);
                        }
                }
                
addnav('Wohnviertel','houses.php');
                
addnav('v?Wohnviertel verlassen','houses.php?op=leave');
                break;
                
// end of building house
        // burgling houses part 1
        
case 'einbruch':
                
// player did not choose a house yet
                
if (empty($_GET['id'])) {
                        if (!empty(
$_POST['search'])) {
                                
// search for house number...
                                
if (strcspn($_POST['search'],"0123456789")<=1) {
                                        
$search "houses.houseid='".(int)$_POST['search']."' AND ";
                                }
                                
// search for house name
                                
else {
                                        
$search "%";
                                        for (
$x=0$x<strlen($_POST['search']); $x++) {
                                                
$search .= $_POST['search']{$x}."%";
                                        }
                                        
$search "houses.housename LIKE '".$search."' AND ";
                                }
                        }else{
                                
$search '';
                        }
                        
$ppp=25// Player Per Page to display
                        
if (empty($_GET['limit'])){
                                
$page 0;
                        }else{
                                
$page = (int)$_GET['limit'];
                                
addnav("Vorherige Seite","houses.php?op=einbruch&limit=".($page-1));
                        }
                        
$limit = ($page*$ppp).",".($ppp+1);

                        
output("`c`b`^Einbruch`b`c`0`n");
                        
output("`@Du siehst dich um und suchst dir ein bewohntes Haus für einen Einbruch aus. ");
                        
output("Leider kannst du nicht erkennen, wieviele Bewohner sich gerade darin aufhalten und wie stark diese sind. So ein Einbruch ist also sehr riskant.`nFür welches Haus entscheidest du dich?`n`n");
                        
output("<form action='houses.php?op=einbruch' method='POST'>Nach Hausname oder Nummer <input name='search' value='{$_POST['search']}'> <input type='submit' class='button' value='Suchen'></form>",true);
                        
addnav("","houses.php?op=einbruch");
                        if (
$session['user']['pvpflag']=="5013-10-06 00:42:00"output("`n`&(Du hast PvP-Immunität gekauft. Diese verfällt, wenn du jetzt angreifst!)`0`n`n");
                        
output("<table cellspacing=0 cellpadding=2 align='center'><tr><td>`bHausNr.`b</td><td>`bName`b</td><td>`bEigentümer`b</td></tr>",true);

                        
// get possible targets
                        
$sql "SELECT houses.houseid, houses.housename,accounts.name FROM houses LEFT JOIN accounts ON accounts.acctid=houses.owner WHERE $search houses.status='ready' AND houses.owner!=".$session['user']['acctid']." AND houses.locid='{$session['user']['specialmisc']['locid']}' ORDER BY houses.houseid ASC LIMIT $limit";
                        
$result db_query($sql) or die(db_error(LINK));
                        
// no houses found
                        
if (db_num_rows($result)==0) {
                                
output("<tr><td colspan=4 align='center'>`&`iEs gibt momentan keine bewohnten Häuser!`i`0</td></tr>",true);
                        }
                        else {
                                
// more than one page to display
                                
if (db_num_rows($result)>$pppaddnav("Nächste Seite","houses.php?op=einbruch&limit=".($page+1));
                                for (
$i=0$i<db_num_rows($result); $i++) {
                                        
$row db_fetch_assoc($result);
                                        
$bgcolor = ($i%2==1?"trlight":"trdark");
                                        
output("<tr class='$bgcolor'><td align='right'>{$row['houseid']}</td><td><a href='houses.php?op=einbruch&id={$row['houseid']}'>{$row['housename']}</a></td><td>",true);
                                        
output("{$row['name']}</td></tr>",true);
                                        
addnav("","houses.php?op=einbruch&id={$row['houseid']}");
                                }
                        }
                        
output("</table>",true);
                        
addnav("Umkehren","houses.php");
                }
                
// a house has already been chosen
                
else {
                        if (
$session['user']['turns']==|| $session['user']['playerfights']==0){
                                
output("`nDu bist wirklich schon zu müde, um ein Haus zu überfallen.");
                                
addnav("Zurück","houses.php");
                        }else{
                                
output("`2Du näherst dich vorsichtig Haus Nummer {$_GET['id']}.");
                                
$session['user']['specialmisc']['houseid'] = $_GET['id'];
                                
// check if user has a key of this house
                                
$sql "SELECT COUNT(id) AS zahl FROM items WHERE owner=".$session['user']['acctid']." AND class='Schlüssel' AND value1=".(int)$_GET['id'];
                                
$result db_query($sql) or die(db_error(LINK));
                                
$row db_fetch_assoc($result);
                                if (
$row['zahl']>0) {
                                        
// use key to enter house
                                        
output(" An der Haustür angekommen suchst du etwas, um die Tür möglichst unauffällig zu öffnen. Am besten dürfte dafür der Hausschlüssel geeignet sein, ");
                                        
output(" den du dabei hast.`nWolltest du wirklich gerade in ein Haus einbrechen, für das du einen Schlüssel hast?");
                                        
addnav("Haus betreten","houses.php?op=drin&id={$_GET['id']}");
                                        
addnav("Zurück",'houses.php?op=leave');
                                } else {
                                        
// fight against guard
                                        
output("Deine gebückte Haltung und der schleichende Gang machen eine Stadtwache aufmerksam...`n");
                                        
$result getpvpdata('a.maxhitpoints','a.maxhitpoints DESC',1);
                                        if (
db_num_rows($result)>0) {
                                                
// somebody is in the house so let's weaken the guard
                                                
$row db_fetch_assoc($result);
                                                
$badguy = array("creaturename"=>"Stadtwache","creaturelevel"=>$session['user']['level'],"creatureweapon"=>"Holzknüppel","creatureattack"=>$session['user']['attack'],"creaturedefense"=>$session['user']['defence'],"creaturehealth"=>abs($session['user']['maxhitpoints']-$row['maxhitpoints'])+1"diddamage"=>0);
                                        }else{
                                                
// nobody in the house - full power to the guard!
                                                
$badguy = array("creaturename"=>"Stadtwache","creaturelevel"=>$session['user']['level'],"creatureweapon"=>"starker Holzknüppel","creatureattack"=>$session['user']['attack'],"creaturedefense"=>$session['user']['defence'],"creaturehealth"=>abs($session['user']['maxhitpoints']), "diddamage"=>0);
                                                
$session['user']['playerfights']--;
                                        }
                                        
$session['user']['badguy'] = createstring($badguy);
                                        
$fight=true;
                                }
                        }
                } 
// end of house chosen
                
break;
                
// end of burgling houses part 1
        // player wants (or is made wanting ;)) to fight
        
case 'fight':
                
$fight true;
                break;
        
// player tries to run away during fight
        
case 'run':
                
$badguy createarray($session['user']['badguy']);
                
// fight against guard
                
if ($badguy['creaturename']=='Stadtwache') {
                        
output("`%Die Wache lässt dich nicht entkommen!`n");
                }
                
// fight against pet
                
else {
                        
output("`%".$badguy['creaturename']."`% lässt dich nicht entkommen!`n");
                }
                
$fight=true;
                break;
        
// burgling house part 2
        
case 'einbruch2':
                
$badguy createarray($session['user']['badguy']);
                
$fightpet false;
                
// check for pet
                
if ($badguy['creaturename']=='Stadtwache') {
                        
$sql 'SELECT accounts.petid AS pet, items.name, items.buff FROM accounts LEFT JOIN items ON accounts.petid=items.id WHERE accounts.house='.$session['user']['specialmisc']['houseid'].' AND accounts.petfeed > NOW()';
                        
$result db_query($sql);
                        if (
$row db_fetch_assoc($result)) {
                                if (
$row['pet']>0) {
                                        
$petbuff unserialize($row['buff']);
                                        
$badguy = array('creaturename'=>$row['name'],
                                                                                
'creaturelevel'=>$session['user']['level'],
                                                                                
'creatureweapon'=>$petbuff['name'],
                                                                                
'creatureattack'=>$petbuff['atkmod'],
                                                                                
'creaturedefense'=>$petbuff['defmod'],
                                                                                
'creaturehealth'=>$petbuff['regen'],
                                                                                
'diddamage'=>0);
                                        
$session['user']['badguy'] = createstring($badguy);
                                        
$fight $fightpet true;
                                        
output('`$Gerade willst du ins Haus schleichen, als du hinter dir plötzlich ein Knurren vernimmst.`0`n');
                                }
                        }
                }

                if (!
$fightpet) {
                        
// run, forrest, run! ;)
                        
addnav("Flüchte",'houses.php?op=leave');
                        
// fight against player
                        
$result getpvpdata('COUNT(*) AS athome','',0);
                        
$row db_fetch_assoc($result);
                        
// somebody at home, so lets fight...
                        
if ($row['athome']>0) {
                                if (
$row['athome']==1output("`nDir kommt ein misstrauischer Bewohner schwer bewaffnet entgegen. Er wird sich jeden Augenblick auf dich stürzen, ");
                                else 
output("`nDir kommen {$row['athome']} misstrauische Bewohner schwer bewaffnet entgegen. Der wahrscheinlich Stärkste von ihnen wird sich jeden Augenblick auf dich stürzen, ");
                                
output("wenn du die Situation nicht sofort entschärfst.");
                                
addnav('Kämpfe',"houses.php?op=einbruch3&id={$session['user']['specialmisc']['houseid']}");
                        }
                        
// yeah, lets take away everything valuable
                        
else {
                                
output("Du hast Glück, denn es scheint niemand daheim zu sein. Das wird sicher ein Kinderspiel.");
                                
addnav("Einsteigen","houses.php?op=klauen&id={$session['user']['specialmisc']['houseid']}");
                        }
                }
                break;
        
// burgling house part 3
        
case 'einbruch3':
                
// finally go to pvp.php for fighting
                
$result getpvpdata('a.login','a.maxhitpoints',1);
                
$row db_fetch_assoc($result);
                
redirect("pvp.php?act=attack&bg=2&name=".rawurlencode($row['login']));
                break;
        
// robbing something
        
case 'klauen':
                if (empty(
$_GET['id'])) {
                        
output("Und jetzt? Bitte benachrichtige den Admin. Ich weiß nicht, was ich jetzt tun soll...");
                        
addnav("Zurück","houses.php?op=leave");
                        break;
                }

                
$sql "SELECT owner FROM houses WHERE houseid=".$session['user']['specialmisc']['houseid']." ORDER BY houseid ASC";
                
$result db_query($sql) or die(db_error(LINK));
                
$hdata db_fetch_assoc($result);
                
addnav("Zurück",'houses.php?op=leave');
                
// if treasury-module is installed, gimme some money...
                
if ($mid module_builtin('treasury',$session['user']['specialmisc']['houseid'])) {
                        
$goldinhouse getmoduledata($mid,'gold',$session['user']['specialmisc']['houseid']);
                        
$gemsinhouse getmoduledata($mid,'gems',$session['user']['specialmisc']['houseid']);
                        
// found money, so take 5-15% of it
                        
if ($goldinhouse || $gemsinhouse 0) {
                                
$getgold e_rand($goldinhouse*0.05,$goldinhouse*0.15);
                                
$getgems e_rand($gemsinhouse*0.05,$gemsinhouse*0.15);
                                
// bugfix for 1 gold-exploit (user deposits 1 gold, bad guy always gets 0)
                                
if ($getgold==0$getgold $goldinhouse;
                                if (
$getgems==0$getgems $gemsinhouse;
                                
                                
$session['user']['gold'] += $getgold;
                                
$session['user']['gems'] += $getgems;
                                
// take the money away from house
                                
setmoduledata($mid,'gold',$goldinhouse-$getgold,$session['user']['specialmisc']['houseid']);
                                
setmoduledata($mid,'gems',$gemsinhouse-$getgems,$session['user']['specialmisc']['houseid']);
                                
// inform both affected players
                                
if ($getgold && $getgems 0$str "`^$getgold Gold`@ und `%$getgems Edelsteine`@";
                                elseif (
$getgold 0$str "`^$getgold Gold`@";
                                else 
$str "`%$getgems Edelsteine`@";
                                
output("`@Es gelingt dir, $str aus dem Schatz zu klauen!");

                                
$mailadd $newsadd '';
                                
// if user got too less money, destroy furniture
                                
if ($getgold $session['user']['level']*10 && $goldinhouse 2500) {
                                        
// chance of 5%+X to destroy furniture...
                                        
$chance e_rand(1,21);
                                        
$left500 floor((2500-$goldinhouse)/500);
                                        if (
$chance <= $left500) {
                                                
// check if there's furniture to destroy
                                                
$sql 'SELECT id,name FROM items WHERE class="Möbel" AND value1="'.$session['user']['specialmisc']['houseid'].'" ORDER BY RAND('.e_rand().') LIMIT 1';
                                                
$result db_query($sql) or die(db_error(LINK));
                                                if (
$row db_fetch_assoc($result)) {
                                                        
output('`nDu lässt deiner Enttäuschung über die miese Beute freien Lauf und zerstörst dabei `^'.$row['name'].'`@.');
                                                        
$sql 'DELETE FROM items WHERE id="'.$row['id'].'"';
                                                        
db_query($sql);
                                                        
$mailadd " sowie `^{$row['name']} `2zerstört`6";
                                                        
$newsadd " und zerstört dabei Möbel";
                                                }
                                        }
                                }

                                
addnews("`6".$session['user']['name']."`6 erbeutet Gold bei einem Einbruch$newsadd!");
                                if (
$getgold && $getgems 0$str "`^$getgold Gold`6 und `%$getgems Edelsteine`6";
                                elseif (
$getgold 0$str "`^$getgold Gold`6";
                                else 
$str "`%$getgems Edelsteine`6";
                                
systemmail($hdata['owner'],"`\$Einbruch!`0","`6Jemand ist in dein Haus eingebrochen und hat $str erbeutet$mailadd!");
                                
$sql="INSERT INTO commentary (postdate,section,author,comment) VALUES (now(),'house-".$session['user']['specialmisc']['houseid']."',".$hdata['owner'].",'/me `6entdeckt, dass bei einem Einbruch $str gestohlen$mailadd wurden.')";
                                
db_query($sql) or die(db_error(LINK));
                                break;
                        }
                }

                
// got no money... damn!
                
output('`@Leider findest du nichts, das du stehlen könntest.');
                
// chance of 5% to destroy furniture...
                
if (e_rand(1,21)<=5) {
                        
// check if there's furniture to destroy
                        
$sql 'SELECT id,name FROM items WHERE class="Möbel" AND value1="'.$session['user']['specialmisc']['houseid'].'" ORDER BY RAND('.e_rand().') LIMIT 1';
                        
$result db_query($sql) or die(db_error(LINK));
                        if (
$row db_fetch_assoc($result)) {
                                
output('Du lässt deiner Enttäuschung freien Lauf und zerstörst dabei `^'.$row['name'].'`@.');
                                
addnews("`6".$session['user']['name']."`6 zerstört Möbel bei einem Einbruch!");
                                
systemmail($hdata['owner'],"`\$Einbruch!`0","`6Jemand ist in dein Haus eingebrochen und hat `^{$row['name']} `2zerstört`6!");
                                
$sql 'DELETE FROM items WHERE id="'.$row['id'].'"';
                                
db_query($sql);
                                
$sql="INSERT INTO commentary (postdate,section,author,comment) VALUES (now(),'house-".$session['user']['specialmisc']['houseid']."',".$hdata['owner'].",'/me `6entdeckt, dass bei einem Einbruch `^{$row['name']} `2zerstört`6 wurde.')";
                                
db_query($sql) or die(db_error(LINK));
                        }
                }
                break;
                
// end of robbing something
        // buy a house - we don't do it here anymore, so it's useless...
        
case 'buy':
        
// sell a house - same as buy...
        
case 'sell':
        
// player wants to enter a house
        
case 'enter':
                
output("`@Du hast Zugang zu folgenden Häusern:`n`n");
                
// delete possible user-in-house-flags
                
$sql "UPDATE items SET hvalue=0 WHERE hvalue>0 AND owner=".$session['user']['acctid']." AND class='Schlüssel'";
                
db_query($sql) or die(sql_error($sql));
                
// search houses the player can enter
                
$sql "SELECT i.value1,h.housename,a.name AS ownername FROM items i LEFT JOIN houses h ON i.value1=h.houseid LEFT JOIN accounts a ON a.acctid=h.owner WHERE i.owner=".$session['user']['acctid']." AND i.class='Schlüssel' AND h.locid='{$session['user']['specialmisc']['locid']}' GROUP BY i.value1 ORDER BY i.id ASC";
                
$result db_query($sql) or die(db_error(LINK));
                
output("<table cellpadding=2 align='center'><tr><td>`bHausNr.`b</td><td>`bName`b</td><td>`bBesitzer`b</td></tr>",true);
                
$ppp 25// Player Per Page +1 to display
                
if (empty($_GET['limit'])) {
                        
$page 0;
                }
                else {
                        
$page = (int)$_GET['limit'];
                        
addnav("Vorherige Straße","houses.php?op=enter&limit=".($page-1));
                }
                
$limit = ($page*$ppp).",".($ppp+1);
                
// show link to own house at the top
                
if ($session['user']['house']>&& $session['user']['housekey']>0) {
                        
$sql "SELECT houseid,housename FROM houses WHERE houseid=".$session['user']['house']." AND locid='{$session['user']['specialmisc']['locid']}' ORDER BY houseid DESC LIMIT $limit";
                        
$result2 db_query($sql) or die(db_error(LINK));
                        if (
$row2 db_fetch_assoc($result2)) {
                                
output("<tr><td align='center'>{$row2['houseid']}</td><td><a href='houses.php?op=drin&id={$row2['houseid']}'>{$row2['housename']}</a></td><td>`idein eigenes`i</td></tr>",true);
                                
addnav("","houses.php?op=drin&id={$row2['houseid']}");
                        }
                }
                
// house is not ready yet
                
elseif ($session['user']['house']>0) {
                        
output("<tr><td colspan=3 align='center'>`&`iDein Haus ist noch im Bau oder steht zum Verkauf`i`0</td></tr>",true);
                }
                if (
db_num_rows($result)>$pppaddnav("Nächste Seite","houses.php?op=enter&limit=".($page+1));
                if (
db_num_rows($result)==0) {
                        
output("<tr><td colspan=3 align='center'>`&`iDu hast keinen Schlüssel`i`0</td></tr>",true);
                }
                
// show houses
                
else {
                        for (
$i=0;$i<db_num_rows($result);$i++){
                                
$item db_fetch_assoc($result);
                                
$bgcolor=($i%2==1?"trlight":"trdark");
                                
// don't show own house - we did this before ;)
                                
if ($item['value1']!=$session['user']['house']){
                                        
output("<tr class='$bgcolor'><td align='center'>{$item['value1']}</td><td><a href='houses.php?op=drin&id={$item['value1']}'>{$item['housename']}</a></td><td>",true);
                                        if (
$item['ownername']!=''output($item['ownername'].'`0');
                                        else 
output('`iverlassen`i');
                                        
output("</td></tr>",true);
                                        
addnav("","houses.php?op=drin&id={$item['value1']}");
                                }
                        }
                }
                
// show link to veranda
                
$item=db_query("SELECT value1 FROM items WHERE owner=".$session[user][acctid]." AND name='Einladung'");
                for(
$i=0;$i<db_num_rows($item);$i++){
                
$items=db_fetch_assoc($item);
            
$sql "SELECT houseid,housename FROM houses WHERE houseid=".$items['value1']." AND locid='{$session['user']['specialmisc']['locid']}' ORDER BY houseid DESC LIMIT $limit";
            
$result2 db_query($sql) or die(db_error(LINK));
            if (
$row2 db_fetch_assoc($result2)) {
                        require_once(
"./housemodules/veranda.php");
                            
$moduleid module_getinfo_veranda();
      
$moduleid getmoduleid($moduleid['modulename']);
                
output("<tr><td align='center'>{$row2['houseid']}</td><td><a href='houses.php?op=drin&id={$row2['houseid']}&module=$moduleid&act=enter'>{$row2['housename']}</a></td><td>`iEinladung`i</td></tr>",true);
                
addnav("","houses.php?op=drin&id={$row2['houseid']}&module=$moduleid&act=enter");
            }
                     } 
                
output("</table>",true);

                
addnav('Wohnviertel',"houses.php");
                
addnav('v?Wohnviertel verlassen','houses.php?op=leave');
                break;
        
// main part: player has entered a house. let's start with modules...
        
case 'drin':
                if (empty(
$session['user']['specialmisc']['houseid'])) {
                        
$session['user']['specialmisc']['houseid'] = $_GET['id'];
                }
                
// flag if default navs should be shown or not
                
$shownavs false;
                
// any module selected? then show it...
                
if (!empty($_GET['module'])) {
                        
$sql 'SELECT modulefile, modulename FROM housemodules WHERE moduleid="'.$_GET['module'].'"';
                        
$result db_query($sql);
                        if (
$row db_fetch_assoc($result)) {
                                if (
$_GET['module']==getsetting('defaulthousemodule','1')) $shownavs true;
                                
$session['user']['specialmisc']['modulefile'] = $row['modulefile'];
                                
$session['user']['specialmisc']['modulename'] = $row['modulename'];
                        }
                        else 
redirect('houses.php?op=drin');
                }
                
// no module selected - get the default module
                
elseif (empty($session['user']['specialmisc']['modulefile']) || isset($_GET['module'])) {
                        
$sql 'SELECT modulefile, modulename FROM housemodules WHERE moduleid="'.getsetting('defaulthousemodule','1').'"';
                        
$result db_query($sql);
                        if (
$row db_fetch_assoc($result)) {
                                
$shownavs true;
                                
$session['user']['specialmisc']['modulefile'] = $row['modulefile'];
                                
$session['user']['specialmisc']['modulename'] = $row['modulename'];
                        }
                        else 
redirect('houses.php');
                }
                elseif (
getmoduleid($session['user']['specialmisc']['modulename'])==getsetting('defaulthousemodule','1')) {
                        
$shownavs true;
                }

                
// so for now, show module!
                
require_once('housemodules/'.$session['user']['specialmisc']['modulefile']);
                
$function 'module_show_'.$session['user']['specialmisc']['modulename'];
                
$function();

                
// if module doesn't set any navs, it's the default module - so set navs now!
                
if ($shownavs || !is_array($session['allowednavs']) || count($session['allowednavs'])==0) {
                        
// get modulenavs now
                        
if ($session['user']['specialmisc']['houseid']==$session['user']['house']) {
                                
$for 'owner';
                        }
                        else 
$for 'guest';
                        
$modules = array();
                        
$lastcategory '';
                        
$sql 'SELECT hm.moduleid, hm.linkcategory, hm.linktitle
                                                FROM housemodules hm
                                                LEFT JOIN housemoduledata hmd
                                                ON hmd.moduleid=hm.moduleid
                                                AND hmd.houseid="'
.$session['user']['specialmisc']['houseid'].'"
                                                AND hmd.name="#activated#"
                                                WHERE (hm.built_in="1" OR hmd.value="1")
                                                AND hm.moduleid!="'
.getsetting('defaulthousemodule','1').'"
                                                AND FIND_IN_SET("'
.$for.'",hm.showto)>0
                                                ORDER BY hm.linkorder ASC'
;
                        
$result db_query($sql);
                        while (
$row db_fetch_assoc($result)) {
                                if (
$lastcategory!=$row['linkcategory'] && $row['linkcategory']!='') {
                                        
addnav($row['linkcategory']);
                                        
$lastcategory $row['linkcategory'];
                                }
                                
addnav($row['linktitle'],'houses.php?op=drin&module='.$row['moduleid']);
                        }
                        if (
$lastcategory!='Sonstiges'addnav('Sonstiges');
                        
addnav('Wohnviertel','houses.php');
                        
addnav('v?Wohnviertel verlassen','houses.php?op=leave');
                }
                break;
        
// show the start page of houses script
        
default:
                if (!empty(
$session['user']['specialmisc']['houseid'])) {
                        
$session['user']['specialmisc']['houseid'] = 0;
                        
$session['user']['specialmisc']['modulefile'] = '';
                        
$session['user']['specialmisc']['modulename'] = '';
                }
                
// check if you have a key for a house located here
                
$sql "SELECT COUNT(i.id) AS keycount FROM items i LEFT JOIN houses h ON h.houseid=i.value1 WHERE i.owner=".$session['user']['acctid']." AND i.class='Schlüssel' AND h.locid='{$session['user']['specialmisc']['locid']}'";
                
$result db_query($sql) or die(db_error(LINK));
                
$row db_fetch_assoc($result);
                
// search own house
                
if ($session['user']['house']) {
                        
$sql 'SELECT locid FROM houses WHERE houseid='.$session['user']['house'];
                        
$result db_query($sql);
                        
$ownhouse db_fetch_assoc($result);
                }
           
// add link to enter house if found any (and if player has a key naturally)
                
if ($row['keycount']>|| ($ownhouse['locid']==$session['user']['specialmisc']['locid'] && $session['user']['housekey']>0)) addnav("Haus betreten","houses.php?op=enter");
                
output('`@`b`c'.$session['user']['specialmisc']['locname'].'`c`b`n`n
                       Du schlenderst Richtung Wohnviertel. In diesem schön angelegten Teil des Dorfes siehst
                       du einige Baustellen zwischen bewohnten und unbewohnten Häusern. Hier wohnen also die
                       Helden...`n`n'
);
                
// search house
                
if (!empty($_POST['search'])) {
                        if (
strcspn($_POST['search'],"0123456789")<=1){
                                
$search "houseid=".(int)$_POST['search']." AND ";
                        }
                        else {
                                
$search="%";
                                for (
$x=0$x<strlen($_POST['search']); $x++) {
                                        
$search .= substr($_POST['search'],$x,1)."%";
                                }
                                
$search "housename LIKE '".$search."' AND ";
                        }
                }
                else {
                        
$search "";
                }
                
// show pages (streets)
                
$ppp=30// Player Per Page +1 to display
                
if (empty($_GET['limit'])) {
                        
$page 0;
                }
                else {
                        
$page = (int)$_GET['limit'];
                        
addnav("Vorherige Straße","houses.php?limit=".($page-1));
                }
                
$limit = ($page*$ppp).",".($ppp+1);
                
$sql "SELECT houses.houseid,houses.status,houses.owner,houses.housename,accounts.name AS schluesselinhaber
                                        FROM houses
                                        LEFT JOIN accounts ON accounts.acctid=houses.owner
                                        WHERE $search houses.locid='{$session['user']['specialmisc']['locid']}'
                                        ORDER BY houseid ASC LIMIT $limit"
;
                
output("<form action='houses.php' method='POST'>Nach Hausname oder Nummer <input name='search' value='{$_POST['search']}'> <input type='submit' class='button' value='Suchen'></form>",true);
                
addnav("",'houses.php');
                
output("<table cellpadding=2 cellspacing=1 bgcolor='#999999' align='center'><tr class='trhead'><td>`bHausNr.`b</td><td>`bName`b</td><td>`bEigentümer`b</td><td>`bStatus`b</td></tr>",true);
                
$result db_query($sql) or die(db_error(LINK));
                if (
db_num_rows($result)>$pppaddnav("Nächste Straße","houses.php?limit=".($page+1));
                
// no houses found
                
if (db_num_rows($result)==0) {
                        
output("<tr><td colspan=4 align='center'>`&`iEs gibt noch keine Häuser`i`0</td></tr>",true);
                }
                
// list houses
                
else {
                        for (
$i=0$i<db_num_rows($result); $i++) {
                                
$row db_fetch_assoc($result);
                                
$bgcolor=($i%2==1?"trlight":"trdark");
                                
output("<tr class='$bgcolor'><td align='right'>{$row['houseid']}</td><td><a href='houses.php?op=bio&id={$row['houseid']}'>{$row['housename']}</a></td><td>",true);
                                
addnav("","houses.php?op=bio&id={$row['houseid']}");
                                
output("{$row['schluesselinhaber']}");
                                
output("</td><td>",true);
                                if (
$row['status']=='build') {
                                        if (
$row['owner']>0output("`6im Bau`0");
                                        else 
output("`\$Bauruine`0");
                                }
                                elseif (
$row['status']=='ready') {
                                        if (
$row['owner']>0output("`!bewohnt`0");
                                        else 
output("`4verlassen`0");
                                }
                                elseif (
$row['status']=='sell'output("`^zum Verkauf`0");
                                
output("</tr>",true);
                        }
                }
                
output("</table>",true);
                
// player owns a house
                
if ($session['user']['housekey']>0) {
                        
output("`nStolz schwingst du den Schlüssel zu deinem Haus im Gehen hin und her.");
                }

                
// show link for building a house
                
if ($session['user']['housekey']==0) {
                        if ((
$session['user']['house']==|| $ownhouse['locid']==$session['user']['specialmisc']['locid']) && $session['user']['specialmisc']['build']==&& $session['user']['rpchar']==addnav("Haus bauen","houses.php?op=build");
                }
                
// show link for pvp
                
if (getsetting("pvp",1)==&& $session['user']['specialmisc']['rob']==1addnav("Einbrechen","houses.php?op=einbruch");

                if (
$session['user']['superuser']) addnav("Admin Grotte","superuser.php");
                if (
$session[user][login]=="Jin-Zu" || $session[user][login]=="Darren")  addnav("`^`bIn Darrens Apartement`b","jin2.php");
                
addnav('v?Wohnviertel verlassen','houses.php?op=leave');
                break; 
// we really don't need it, but... why not? :D
}

// let's fight, boy!
if ($fight) {
        if (
count($session['bufflist'])>&& is_array($session['bufflist']) || $_GET['skill']!="") {
                
$_GET['skill'] = "";
                
$session['user']['buffbackup'] = serialize($session['bufflist']);
                
$session['bufflist']=array();
                
output("`&Die ungewohnte Umgebung verhindert den Einsatz deiner besonderen Fähigkeiten!`0");
        }
        include 
"battle.php";

        if (
$victory) {
                
addnav("H?Weiter zum Haus","houses.php?op=einbruch2&id={$session['user']['specialmisc']['houseid']}");
                
addnav('Wohnviertel',"houses.php");
                
addnav('v?Wohnviertel verlassen',"houses.php?op=leave");
                
// check for pet
                
if ($badguy['creaturename']=='Stadtwache') {
                        
output("`n`#Du hast die Stadtwache besiegt und der Weg zum Haus ist frei!`nDu bekommst ein paar Erfahrungspunkte.");
                        
$session['user']['experience'] += $session['user']['level']*10;
                        
$session['user']['turns']--;
                }
                else {
                        
output('`n`#'.$badguy['creaturename'].'`# zieht sich jaulend zurück und gibt den Weg zum Haus frei!');
                }
                
$badguy=array();
        }
        elseif (
$defeat) {
                
// check for pet
                
if ($badguy['creaturename']=='Stadtwache') {
                        
output("`n`\$Die Stadtwache hat dich besiegt. Du bist tot!`nDu verlierst 10% deiner Erfahrungspunkte, aber kein Gold.`nDu kannst morgen wieder kämpfen.");
                        
$session['user']['hitpoints'] = 0;
                        
$session['user']['alive'] = false;
                        
$session['user']['experience'] = round($session['user']['experience']*0.9);
                        
addnews("`%".$session['user']['name']."`3 wurde von der Stadtwache bei einem Einbruch besiegt.");
                        
addnav('Tägliche News','news.php');
                }
                else {
                        
output('`n`$'.$badguy['creaturename'].'`$ hat dich besiegt. Du liegst schwer verletzt am Boden!`nDu verlierst 3 Charmepunkte und fast alle Lebenspunkte.');
                        
$session['user']['hitpoints'] = 1;
                        
$session['user']['charm'] -= 3;
                        
addnews("`%".$session['user']['name']."`3 stieß bei einem Einbruch auf unerwartete Gegenwehr und verletzte sich schwer.");
                        
addnav('Davonkriechen',"houses.php?op=leave");
                }
                
$session['user']['badguy'] = '';
        }
        else {
                
fightnav(false,true);
        }
}

output('`n`n');
output('`c`b&copy; by <a href="http://logd.chaosonline.de" target="_blank">Chaosmaker</a>`b`c',true);

page_footer();
?>